Game Theory and Game Play
Gaming is meaningful activity for different problem gamblers. However, too much exposure to computer games can affect the way problem gamblers perceive and respond to the game. Gamers found negative experiences mostly in their lives. In addition, some people develop compulsive tendencies or habits that make them seek artificial means to reduce the impact of disappointments. These artificial means include games such as solitaire, gambling, slots machines, and bingo.
The main article discusses some of the most common characteristics of gambling. It includes a brief history of gaming, the characteristics of a casino, the significance of dice and cards, the use of main article tokens, and the main article itself. The article concludes with a brief survey of what gambling addicts need to overcome. This final part considers the possibility of developing compulsive tendencies associated with gaming.
History of Gaming: The history of gambling dates back to ancient civilizations and is associated with the rise of the greatest empires in history such as those of the Pharaohs of Egypt and Cleopatra of Greece. At the same time, card game theory was developed in ancient civilizations, which is closely related to game theory of the modern civilization. In these early civilizations, dice was used to determine the results of the game, instead of using the main objective card deck. Players may also deal with a number of auxiliary cards, called ‘aniatas,’ that can influence the movement of the dice. These auxiliary cards may serve as extra luck factors, which are then reflected in the game results.